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Advanced [show]


Kansif Wesley, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a tight fitting black shirt and pants. With wild chestnut hair. She wears crescent spectacles with a black brim.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Kansif was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents enrolled her in a Ranger school at a young age so that she could practice her martial talents. After a long history of fighting, Kansif and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Terse, Antagonistic. Bonds: Poor. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Kansif Wesley, Female Half-Orc Ranger 2
Medium (6'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 5000 cp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Megren Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'3", this woman is dressed in earthy colors with a black and blue handkerchief worn on her left side. Her white crest is still thick. Her eyes are gold and catlike.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Assassin arts, while her father instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is content; and to find somewhere to settle down

Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Job. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Megren Tiammanthyllish, Female Dragonborn Aristocrat 3
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)11 (+0) 14 (+2)17 (+3)
Skills Athletics +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6

Possessions: 600 sp.


Social Check DCs


Ovina Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. Her skin is fair and her fingers are delicate and long. Her black hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She has always had a great fascination with Elven culture. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Ovina was born in the south. At a young age she loved to build and create. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has since lost track of the people in her past.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Persistence. Flaws: Racist. Bonds: Family. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Ovina Rumnaheim, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 8 (-1)7 (-2)
Skills Nature +3, Performance +0
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Gale In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He typically wears brown cloth garments or leather armor. His gray fur is braided into rings. His eyes are likewise green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Weaver. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Gale In Woods, Male Tabaxi Aristocrat 4
Medium (6'0") Tabaxi, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5

Possessions: 27000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Radomir Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a white poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Radomir is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Radomir was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Justice. Bonds: Attractive, Religious, Enemies. Occupation: Doctor

Voice: French accent

Attributes [hide]

Radomir Sunmeadow, Male Halfling Warrior 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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