Harriet Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'11" has a big stupid grin on her face most of the time. She wears a red coat over a white low-cut shirt, and a top hat upon her head. Her hair is black and curly. She wears an eyepatch.
Personality: She acts crazy and hedonistic. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her old friends.
Flaws: Ugly, Hedonist, PTSD. Bonds: Adventurer, Military. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Ribbles Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Flattery will make him almost putty in your hands.
History: He got into the Stableman business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Stableman.
Motivation: A deep hatred of goblins; and to be a servant again
Ideals: Impeccable. Flaws: Selfish. Bonds: Job, Mentor, Enemies. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp.
Bethrynna Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears yellow trousers with black and brown striped suspenders. She wears various colorful collared shirts and is in decent physical shape. Her moppish auburn hair is in a traditional bowl cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Animal Trainer, Bethrynna learned a great deal about her mother's area of expertise. She has had some formal writing training, and achieved minor success. She has set out to sabotage the competition.
Motivation: She wants to meet her childhood hero; and further expansion of business
Ideals: Disciplined, Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp. White opal (900 gp). Chrysoberyl (120 gp). Red spinel (120 gp).
Trey Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His hair is cut close to his head. His eyes are amber.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the north. He was taken from his home at a very young age. He left for the north, certain he would find work there.
Motivation: Sabotage a competitor; and he is currently in port desperately looking for someone to get him out
Flaws: Terse, Hedonist. Bonds: Immigrant, Slave. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
Smoking Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur, while still mostly black, has prominent grey streaks. His fierce hazel eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He left for the south, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Poor, Attractive, Religious, Immigrant. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
