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NPC Generator

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Advanced [show]


Senteq Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. His hair is blonde and very short. He has several tiny opal earrings on each ear.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Senteq lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Passionate. Flaws: Impulsive. Bonds: Attractive, Rich, Family. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Senteq Ironhide, Male Gnome Expert 2
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)11 (+0) 10 (+0)16 (+3)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 260 gp.


Social Check DCs


Purah Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears rags and sports a simple walking cane. Her hair is cut close to her head. She wears an eyepatch.

Personality: She can speak with the recently deceased. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Purah took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Purah Felicity, Female Tiefling Warrior 2
Medium (4'7") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Oriel Perry, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is tall, broad shouldered and powerfully built. With bright golden hair. She wears a mask on her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and to be a butcher again

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Adventurer, Job. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Oriel Perry, Female Human Warlock 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Aramil Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. His long red hair is drawn into a two foot long braid. His fierce gray eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is greedy.

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Rich, Guardian. Occupation: Detective

Voice: American accent

Attributes [hide]

Aramil Arnuanna, Male Elf Fighter 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)8 (-1) 9 (-1)8 (-1)
Skills Insight +1, Performance +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Hugh Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright yellow suits and hats. His blonde hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the south, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly. Bonds: Enemies, Adventurer, Immigrant. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Hugh Hildenman, Male Half-Elf Ranger 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)18 (+4) 12 (+1)17 (+3)
Skills Arcana +6, Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant, Celestial, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 sp. 1 Average lock.


Social Check DCs

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