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Advanced [show]


Grai Barclay, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears skinny pants and wears a black and green robe with the hood down. She has slicked back silver hair. Her eyes are green.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born in the south, but her parents moved at a very young age to the north. She dropped out of school before completing her studies. She moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and she's looking for her big break

Ideals: Philantrophist, Logical. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Grai Barclay, Female Half-Orc Warlock 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)8 (-1) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Kallista Horror, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her hair is blue and curly. Her gold unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic woman, Kallista's first love is herself. Her second love is also herself. When she's not drinking or sleeping the drinks off, she's doing music.

History: She comes from a rich southern family. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kallista took refuge in the ruined castle and found the beat up bow and armor she uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kallista fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for her.

Ideals: Fighting, Impeccable, Artistic. Flaws: Disease. Bonds: Rich, Nature. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Kallista Horror, Female Tiefling Aristocrat 3
Medium (5'9") Tiefling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Everburning torch.


Social Check DCs


Nuraval Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His golden hair is heavily combed to the right. His eyes are a pleasant violet.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Shoemaker, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Sage. He was always very intelligent and has formed a secret society of specialists.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Shy, Secretive, Mundane. Bonds: Poor, Job. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Nuraval Silveraxe, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)8 (-1) 16 (+3)16 (+3)
Skills Deception +5, Nature +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Cimer Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of hand crossbows on his belt, each one with a sapphire on the hilt. His blue hair is knotted and matted. His eyes are gold and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He believes the world needs to unite to get rid of orcs once and for all.

History: He got into the Fletcher business at a young age. Cimer abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Job, Adventurer, In love. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Cimer Quiet, Male Tiefling Ranger 3
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Aquan, Terran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Mijira Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears bulky green painted plate armor, and carries morningstars. Her silver crest is slicked back into a classic pompadour. Her red unseeing eyes seem to look past you.

Personality: She can speak with the recently deceased. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a pair of adventurers, Mijira grew up listening to her mother's many stories. After coming to the age of reason, Mijira took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: She is wracked by social anxiety; and to reunite with her old friends

Ideals: Fighting, Gifted. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Mijira Jerynomonis, Female Dragonborn Warlock 4
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. Chalcedony (40 gp).


Social Check DCs

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