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Advanced [show]


Torz Gyula, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Torz took refuge in the large cave and found the beat up shortbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Halfling compassion; and a strong sense of loyalty to halfling people

Ideals: Impeccable. Flaws: Ugly, Racist, Antagonistic. Bonds: Nature. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Torz Gyula, Male Half-Orc Monk 1
Medium (6'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, History +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp.


Social Check DCs


Leshanna Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a tan small hat and tan clothes. Her whole body is exceptionally muscular. Her hair is chestnut and curly. Her brown eyes are slightly larger than normal.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a small toy that she constantly fidgets with.

History: Born in the west to a Mortician, Leshanna learned a great deal about her mother's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Mortician hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted from career to career and currently works as a Mortician.

Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Addict. Bonds: Immigrant, Job, Poor, Family. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Leshanna Wasanthi, Female Elf Aristocrat 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Felosial Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears tan trousers with red and green striped suspenders. She wears various colorful collared shirts. Her skin is fair and her fingers are delicate and long. Her small hat is riddled with cuts and holes. Her green eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Felosial does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Felosial never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Religious. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Felosial Iranapha, Female Elf Aristocrat 1
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Ilde Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'10" has a big stupid grin on her face most of the time. She tends to wear a large brown jacket. Her blonde hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.

Personality: While she acts the brute, she is far gentler than she would appear. She is obsessed with finding treasure.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ilde abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She is terrified, and will act out of fear; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Rich. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Ilde Glanhig, Female Dwarf Druid 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 30 pp.


Social Check DCs


Three Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is physically well-built. Her fur is white and curly. She has a tattooed face.

Personality: Three speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the west.

Ideals: Entrepeneur, Impeccable, Artistic. Bonds: Attractive, Nature. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Three Of Ale, Female Tabaxi Monk 2
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)8 (-1) 12 (+1)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 310 gp. Rose (20 gp). Deep green spinel (50 gp). Red garnet (50 gp).


Social Check DCs

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