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NPC Generator

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Advanced [show]


Sora Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'7" has a big stupid grin on her face most of the time. She is wearing a long, green cloak. Her blue crest is knotted and matted. She has gleaming, smiling red eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is lazy and tries to find solutions quickly.

History: Sold as a small child to a necromancer, Sora was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Sora was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sora decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She doesn't get along with people that don't share her tastes; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist, Impeccable. Flaws: Lazy. Bonds: Mentor, Criminal record. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sora Bhenkumbyrznaax, Female Dragonborn Fighter 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Alain Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a red collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her white hair is styled in orderly dreadlocks. She has gleaming, smiling brown eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Alain was born with her father's beautiful face. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and she is compelled to act according to her religious beliefs

Flaws: Shy, Impulsive, Insane, Disease. Bonds: Attractive. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Alain Tallfellow, Female Halfling Expert 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp.


Social Check DCs


Lorilla Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing the road beaten gear of a warrior. She has wavy golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. The war was a terrible time for her, and Lorilla does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. When Lorilla reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She loathes her own lifestyle; and someone believes her a fraud

Ideals: Fighting. Flaws: Secretive, Depressed. Bonds: Military, Religious, Enemies. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Lorilla Raulnor, Female Gnome Cleric 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Grisha England, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: Grisha was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Attractive, Job. Occupation: Architect

Voice: Stutters

Attributes [hide]

Grisha England, Male Half-Orc Bard 2
Medium (5'8") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 230 gp. Chrysoberyl (120 gp). Freshwater pearl (14 gp). 1 Magnifying glass.


Social Check DCs


Oriff Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered pastel stockings. She has a slight overbite and is overall scrawny. She has dyed her greying white hair a little too much giving a sharp white color. Her otherwise smooth face is marked with small tiny scars.

Personality: She is irascible and easily irritated. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born blind and as such lacked many opportunities for work. Through the years after Oriff was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Oriff's mother didn't care for her much, and the feeling was mutual. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has a rivalry with the Church that dominates her actions; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Adventurer, Religious. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Oriff Daraln, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)14 (+2) 17 (+3)8 (-1)
Skills History +4, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp.


Social Check DCs

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