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Tim Deighton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is long and chestnut with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His brown eyes peer out from beneath his deerstalker brown hat.

Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Tim studied abroad. He moved out south to avoid the crime he committed. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Nature, Criminal record. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Tim Deighton, Male Human Warlock 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 20 gp. Azurite (5 gp).


Social Check DCs


Seraphina High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a shirt that is too small, which lets her gut show, with a ratty white coat over it and is in decent physical shape. She has no hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She dislikes all the random violence that takes place in the east. She plays an instrument quite well.

History: The child of eastern immigrants she idolized her father. She has chosen to use the inheritance that was left to her frivolously. She has never given up on her painting dream.

Motivation: She has money and likes to spend it.

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Seraphina High-hill, Female Halfling Druid 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Insight +5, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 30 gp. Lapis lazuli (8 gp).


Social Check DCs


Kelter Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fancy white suit. His tied-back hair is white. He has hazel eyes and a white hat with a black feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Kelter was born with his father's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He's attracted to the PC; and he has comitted a past crime that haunts him to this day

Bonds: Attractive, Criminal record, Has a crush. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Kelter Shadowquick, Male Halfling Expert 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Druidic, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. 1 Superior lock.


Social Check DCs


Lone In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. He wears his gray fur down. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He feeds upon the attention of others.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: He loathes his own lifestyle; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Lone In Woods, Male Tabaxi Rogue 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. His black hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.

History: He was born in a small plains village. Zook was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Fighting, Optimist, Philantrophist. Bonds: Rich, Religious, Nature. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Zook Sympony, Male Gnome Fighter 3
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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