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NPC Generator

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Advanced [show]


Therlin Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. Her chestnut hair is slicked back into a classic pompadour. Her eyes are violet and catlike.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels threatened by others; and to protect her home

Flaws: Fearful, Antagonistic. Bonds: Poor, Guardian, Adventurer. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Therlin Fallack, Female Dwarf Commoner 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Alexandre Walcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey coat over a violet low-cut shirt, and a top hat upon his head. His long chestnut hair is drawn into a two foot long braid. His eyes are hazel and beady.

Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Antagonistic, Fearful, Mundane. Bonds: Family. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Alexandre Walcott, Male Human Paladin 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp. 3 Holy water.


Social Check DCs


Don Darlington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his white hair in a pixie cut. His fierce hazel eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Don Darlington, Male Human Warrior 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Enidda Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is renowned for her bright blue dresses and hats. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: Enidda is depressed about a lot of things. She tends to be a nihilist. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Enidda took refuge in the old dungeon and found the beat up falchion and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and she loathes her own lifestyle

Flaws: Ugly, Depressed. Bonds: Immigrant, Family, Nature, Rich. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Enidda Fabblestabble, Female Gnome Barbarian 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 11 (+0)8 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Dûgza Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He sports white clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Ideals: Opinionated, Gifted. Flaws: Insomniac, Disease. Bonds: Slave. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Dûgza Blakely, Male Half-Orc Warlock 2
Medium (5'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)12 (+1) 9 (-1)8 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1900 sp. 1 Chain shirt.


Social Check DCs

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