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Advanced [show]


Kyle Hadlee, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He keeps his white hair in a flapper bob. His hazel eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Shepherd, Kyle learned a great deal about his father's area of expertise. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Secretive. Bonds: Job, Military. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Kyle Hadlee, Male Human Expert 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 pp.


Social Check DCs


Burgell Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with small hat. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: Burgell is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the south, but his parents moved at a very young age to the west. His father was a soldier and died while he was still young. Burgell was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Immigrant, Military. Occupation: Bricklayer

Voice: Draws out vowels

Attributes [hide]

Burgell Nackle, Male Gnome Aristocrat 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). 1 Climber’s kit.


Social Check DCs


Tomi Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a red suit, white shirt, and black tie. His long chestnut hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Adventurer, Immigrant. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Tomi Tealeaf, Male Halfling Warrior 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)16 (+3) 18 (+4)13 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Draconic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Biri Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her rusty crest in a flapper bob. Her red eyes are passionate and lively.

Personality: She is very quiet and rarely speaks above a whisper. She is skeptical of what others tell her and is slow to trust.

History: She got into the Locksmith business at a young age. Her childhood dream was to be a Soapmaker, but she was a colossal failure. She has taken up work as a Locksmith and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Soapmaker again.

Flaws: Shy, PTSD. Bonds: Job. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Biri Jharthraxyn, Female Dragonborn Expert 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 18 (+4)15 (+2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp. Brown-green garnet (110 gp).


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. His orange fur is thinning but still full. His eyes are amber and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his sister recently and the two have been together since.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Persistence. Bonds: Adventurer, Nature, Family. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Sun Candle, Male Tabaxi Commoner 1
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 15 (+2)17 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs

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