Egelina Chatham, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many black ritualistic tattoos. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. With wild blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She speaks before she thinks and is too direct. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born to loving parents in a slum to the east. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and she uses money and sex appeal to get what she needs
Flaws: Impulsive, Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Architect
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp. Rock crystal (20 gp).
Shedinn Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a black and violet handkerchief worn on his right side, and sports empty pouches on his belt. He has done his best to style his gold crest to look like a famous performer. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Flaws: Shy, Disease. Bonds: Adventurer, Rich. Occupation: Performer
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 220 gp. 1 Buckler.
Helgret Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is wearing a long, brown cloak. Her hair, while still mostly black, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Helgret was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has set out to sabotage the competition.
Motivation: She has decided she is irredeemable; and her religion dominates her actions
Flaws: Insomniac. Bonds: Guardian, Criminal record, Poor, Job, Religious. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Ella Timbers, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She has the majority of her body covered in plate. Her head has been shaved. She wears an eyepatch.
Personality: This woman loves painting and to teach people painting more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Ella was born in the west. At a young age she loved to build and create. She moved from fad to fad and when she turned 15 she discovered painting. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to raise her children well
Ideals: Artistic, Joker, Persistence. Flaws: Ugly. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 18000 cp.
Mardnab Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this woman wears many layers of old clothing at all times. Her black hair is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She became a Shoemaker soon after.
Motivation: To be a Shepherd again; and she is compelled to act according to her religious beliefs
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Religious, Mentor. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 33000 sp. Iolite (60 gp). Iolite (60 gp). Coral (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!


