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Advanced [show]


Alice Nash, Female Human [Permalink]

Personal [hide]

Description: This woman wears tight fitting clothing which further accentuates her frame. She is muscular with a powerful set of arms. She wears a broad hat to hide her balding. Her violet eyes are passionate and lively.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a great chef.

History: From birth she was tutored by a cruel and relentless mentor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A rival would like her out of the picture; and meet up once more with her childhood friend

Ideals: Gifted. Bonds: Attractive, Job, Mentor, Adventurer, Criminal record. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Alice Nash, Female Human Rogue 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 15 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).


Social Check DCs


Orianna Dread, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears a fine chain shirt which she covers with green colored cloaks and clothing, she is not a threatening figure. Her purple hair has been sun bleached extensively. Her eyes are likewise white. Her teeth are yellowed and unaligned.

Personality: She is very quiet and rarely speaks above a whisper. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Orianna lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister

Ideals: Persistence. Flaws: Ugly, Shy, Hedonist. Bonds: Family. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Orianna Dread, Female Tiefling Monk 2
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)16 (+3) 16 (+3)19 (+4)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Rock crystal (40 gp). Sardonyx (40 gp).


Social Check DCs


Windy Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. His yellow fur is drawn into a tight pony tail with a dagger scrunchie. His fierce copper eyes like to dwell on things.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Bonds: Attractive, Criminal record, Enemies, Religious. Occupation: Healer

Voice: Slow speaker

Attributes [hide]

Windy Treat, Male Tabaxi Ranger 1
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills History +4, Perception +1
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


William Clapham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and violet handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He has a white handlebar mustache and slicked back white hair. His eyes are a pleasant blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Doctor.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and an old rival family wants him found

Flaws: Selfish. Bonds: Job, Slave, Family, Criminal record. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

William Clapham, Male Human Bard 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 9 (-1)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Terran, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 700 sp.


Social Check DCs


Jo Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and white with streaks of silver, and is pulled back with small white clips. She has a dull look in her violet eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. She tends to her Slave Trader job now, and dutifully fulfills any obligations she has.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Hedonist, PTSD. Bonds: Poor, Military. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Jo Sunmeadow, Female Halfling Aristocrat 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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