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NPC Generator

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Advanced [show]


Nicholas Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of lances, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his red hair down. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Nicholas was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a doctor and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Nicholas Sherwood, Male Human Druid 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp.


Social Check DCs


Rendar Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is typically in his Unemployed uniform. His skin is also unnaturally pale. He wears a deerstalker hat to cover his moderate length brown hair. His brown eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Rendar studied abroad. He was an apprentice working in his father's forge. He became a Unemployed soon after.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Antagonistic, Lazy. Bonds: Job. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Rendar Spaulding, Male Half-Orc Sorcerer 2
Medium (5'4") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 9 (-1)14 (+2)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Heskan Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tight fitting black shirt and pants. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heskan was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Knight for hire.

Motivation: Expand his business.

Ideals: Professionalism, Justice. Bonds: Job. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Heskan Shestendeliath, Male Dragonborn Cleric 1
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Krimp Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears skinny pants and wears a black and white robe with the hood down. His long white hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane, Shy, Disease, Insomniac. Occupation: Sculptor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Krimp Allerton, Male Half-Orc Paladin 2
Medium (6'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 360 gp.


Social Check DCs


Mara Leeming, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, she is an attractive figure. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is wavy and long. She has a dull look in her hazel eyes.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born several months after her father was called into army service. Cursed with vampirism at a very young age, Mara has worked very hard to control her curse. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: She is currently in port desperately looking for someone to get her out.

Flaws: Disease. Bonds: Adventurer, Attractive, Slave, Military. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mara Leeming, Female Half-Elf Wizard 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 170 gp. Rhodochrosite (12 gp). Iolite (50 gp). Red spinel (90 gp).


Social Check DCs

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