Cagak Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man wears dark leathers with embroidery. His clothes are grease stained in places. His golden hair is kept up in a ponytail inside a top hat. He has a dull look in his brown eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cagak was born on a far northern desert where he grew up under the tutelage of his mother, an expert Navigator. He was granted divine powers by his dying brother.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Immigrant, Family. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 2000 sp. Jet (40 gp).
Hûmgrat Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'1" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His left hand appears badly burned and disfigured. His brown hair is lengthy and is close to two feet long. His brown eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hûmgrat was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Expand his business; and wants his loneliness to end
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Anbera Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. Her golden hair is styled in orderly dreadlocks. She has hazel eyes and a brown hat with a blue feather.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She uses divination through singing.
History: Anbera was born the youngest of three triplets. Her parents enrolled her in a Fighter school at a young age so that she could practice her arcane talents. She was granted arcane powers by her dying sister.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Family, Slave. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (500 gp).
Azza Wish, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her hair is short and white. Her black eyes dart from person to person.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is harsh and unforgiving.
History: She got into the Seamstress business at a young age. Her father had invested heavily in several trade routes and wanted her to inherit them. She struck the Seamstress job and began her own company from there.
Motivation: Her relatives are trying to arrange a marriage; and she is unsatisfied with her job
Flaws: Emotional, Antagonistic. Bonds: Job, Rich, Family. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
Possessions: 4000 cp.
Sethrekar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his sai always slung over his shoulder. He keeps his brass crest in a flapper bob. His eyes, though not visible through his cowl, are red.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. Recently the stress of being a Map Maker has made it difficult for him to sleep.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 80 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
