Zedaar Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His crest, while still mostly green, has prominent grey streaks. His eyes are likewise red. His teeth are white and perfect.
Personality: He can speak with the recently deceased. He is obsessed with finding treasure.
History: Born in the south to a Mason, Zedaar learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Mason for hire.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Mason
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
Megren Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. Her crest is short and silver. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is a great chef.
History: She was born on a small isolated farm. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She was granted martial powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Spice Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 3 Holy water. 5 Acid flasks. 2 Tanglefoot bags.
Rimple Reese, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear ponchos typically of a light blue in addition to tight pants. He has done his best to style his black hair to look like a famous performer. He wears a mask on his face.
Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and expand his business
Ideals: Fighting. Flaws: Insane. Bonds: Nature, Immigrant, Job, Enemies. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 160 gp. 4 Antitoxin.
Cloud In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear flannel. She keeps her orange fur in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. As long as the job gets done she does not care how it got done.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Navigator mother left her crippled. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Opinionated, Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. 1 Chain shirt.
Thorin Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered spear and tarnished glaive as well. His black hair is thinning but still full. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur, Fighting, Joker. Bonds: Attractive, Adventurer. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 110 gp.
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