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Advanced [show]


Rivaan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright black suits and hats. His feathered hat is riddled with cuts and holes. He has red eyes and a black hat with a brown feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Ruler business at a young age. Through the years after Rivaan was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rivaan's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Ruler for hire.

Motivation: To be a Fisher again; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Job, Rich. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Rivaan Turnuroth, Male Dragonborn Aristocrat 2
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 12 (+1)17 (+3)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Ahrim Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. His hair, while still mostly silver, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Ahrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ahrim is combative with any and all who dare try his patience in the slightest.

History: Ahrim was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He became a Carpenter soon after.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family.

Ideals: Impeccable, Justice. Bonds: Attractive, Family, Job. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Ahrim Rumor, Male Tiefling Barbarian 2
Medium (5'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)17 (+3) 11 (+0)17 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 sp.


Social Check DCs


Srorthen Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has styled his red crest well, parting it to the left. His eyes are red.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Wants to have a good time and be beloved; and to reunite with his old friends

Ideals: Optimist, Logical. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Srorthen Wystongjiir, Male Dragonborn Rogue 2
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Fargrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargrim is combative with any and all who dare try his patience in the slightest.

History: He was born in the north, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Justice, Optimist. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Fargrim Graybeard, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 210 gp. 2 Tanglefoot bags.


Social Check DCs


Donella Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan cloak and cross-gartered brown stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She wears a feathered hat to cover her moderate length white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Prone to second guessing herself, she comes off as nervous. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Donella was born the youngest of three triplets. Her childhood dream was to be a Laborer, but she was a colossal failure. She has drifted from career to career and currently works as a Sellsword.

Motivation: She doesn't get along with people that don't share her tastes; and her relatives are trying to arrange a marriage

Ideals: Philantrophist, Impeccable. Flaws: Shy. Bonds: Family, Job. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

Donella Daergel, Female Gnome Aristocrat 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)8 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp.


Social Check DCs

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