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Advanced [show]


Aura Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely pastel suit with tan socks and a vest with buckled shoes. Her fur, while still mostly red, has prominent grey streaks. Her thin eyebrows rest above her beady amber eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: The child of a Unemployed, who enjoyed hunting, Aura was taken on many hunting expeditions. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing her hectic life and new Bricklayer responsibilities is difficult; and obtaining odd cultural dwarven artifacts is her passion

Flaws: Ugly, Cynical. Bonds: Job, Nature, Adventurer. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Aura Thunder, Female Tabaxi Barbarian 2
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 11 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Eridred Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many grey ritualistic tattoos. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her red hair is lengthy and is close to two feet long. Her face is scarred and worn.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a minor phobia of water and hates getting wet.

History: Eridred was raised in a hard working conservative environment. She was taken from her home at a very young age. She now owns her own business.

Motivation: She is currently in port desperately looking for someone to get her out; and she'd like to take her coworkers down a peg

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Job, Slave. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Eridred Torevir, Female Dwarf Commoner 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)16 (+3) 17 (+3)12 (+1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Ignan, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5

Possessions: 1 Banded mail.


Social Check DCs


Rose High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She carries with her a set of spears on her belt, each one with a topaz on the hilt. She has a long golden ponytail with little hanging trinkets. She wears round tiny glasses practically rammed into her face.

Personality: She never swears and excessively uses polite adverbs when speaking. Her job bores her to no end. She has decided to make it more interesting.

History: Rose was born with her mother's beautiful face. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has dedicated herself to building a better village for her children.

Motivation: She desires power and/or immortality.

Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Rose High-hill, Female Halfling Adept 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 9 (-1)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Geoffrey Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His top hat is riddled with cuts and holes. His blue eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. When Geoffrey reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Flaws: Ugly, Shy. Bonds: Rich, Military, Adventurer. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Geoffrey Koehlanna, Male Half-Elf Expert 1
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Elaim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears grey trousers with white and grey striped suspenders. He wears various colorful collared shirts. His blonde hair is cut jaggedly and amateurishly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insomniac, Insane. Bonds: Adventurer. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Elaim Helcral, Male Dwarf Barbarian 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 9 (-1)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs

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