Shifting Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His brown fur is long and unkept. His yellow eyes have a joyful gleam in them most of the time.
Personality: This man loves music and to teach people music more than just about anything. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born in the south his family was never financially stable. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his music dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against gnolls
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Anselm Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and white with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Carpenter. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Insane, Racist. Bonds: Rich, Job. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 100 gp. White pearl (50 gp). Violet garnet (1100 gp). Coral (50 gp). Violet garnet (1100 gp).
Karg Thorpe, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Karg hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Gifted, Fighting. Bonds: Attractive. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
Oda Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and she perpetually has her glaive ready. Her hair is cut close to her head. She is baby faced.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born several months after her father was called into army service. Through the years after Oda was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Oda's father didn't care for her much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Military. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Felgrat Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an entirely black suit with grey socks and a vest with buckled shoes. His hair is black and very short. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Map Maker mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Cynical, Impulsive, Disease, Insomniac. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
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