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Kite Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky brown painted plate armor and is in decent physical shape. His yellow fur is still thick. His half smiles and yellow eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Kite was born in the south. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Kite Treat, Male Tabaxi Wizard 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 15 (+2)16 (+3) 13 (+1)16 (+3)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 gp.


Social Check DCs


Delg Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered hammer and tarnished whip as well. He has chestnut hair. His fierce hazel eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a necromancer, Delg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered south to less war torn lands. He used his abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Philantrophist, Justice. Flaws: PTSD. Bonds: Criminal record, Mentor. Occupation: Roofer

Voice: pre-pubescent

Attributes [hide]

Delg Lutgehr, Male Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: Just what you see.


Social Check DCs


Werydd Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a brown collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She keeps her brown hair in a pixie cut. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is business-like. She takes instructions and follows them to the letter. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Werydd took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero

Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Priest

Voice: Pronounces O like U

Attributes [hide]

Werydd Torevir, Female Dwarf Adept 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 320 gp.


Social Check DCs


Drifting Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He has red fur. His copper eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new herbalist responsibilities is difficult

Flaws: Insomniac, PTSD. Bonds: Attractive, Job, Military. Occupation: Herbalist

Voice: Speaks in third person

Attributes [hide]

Drifting Mirror, Male Tabaxi Commoner 2
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)9 (-1) 18 (+4)9 (-1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jheri Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white crest is slicked back into a classic pompadour. Her gold eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. She feeds upon the attention of others.

History: She was born blind and as such lacked many opportunities for work. Jheri liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's since become an addict/alcoholic.

Motivation: She is content; and she has a rivalry with the church that dominates her actions

Flaws: Addict, Disease. Bonds: Poor, Attractive, Nature. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Jheri Verthisathurgiesh, Female Dragonborn Aristocrat 3
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 15000 cp.


Social Check DCs

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