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NPC Generator

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Advanced [show]


Ahlyssa Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'9" and is typically in her Healer uniform. Her right hand appears badly burned and disfigured. Her auburn hair is thinning but still full. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She then took over the family business and is one of the better Healer for hire.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Flaws: Shy, Forgetful. Bonds: Job, Criminal record. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Ahlyssa Ray, Female Half-Elf Monk 2
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1

Possessions: 260 gp. Solid gold idol (200 gp). 3 Alchemist’s fire.


Social Check DCs


Robert Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His hair is long and silver with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north to a Body Guard, Robert learned a great deal about his father's area of expertise. After coming to the age of reason, Robert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Body Guard.

Motivation: To pay off his debts; and expand his business

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Debt. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Robert Staurheim, Male Human Rogue 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Jade Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her long cinnamon fur is drawn into a two foot long braid. Her yellow eyes peer out from beneath her top brown hat.

Personality: While she acts the brute, she is far gentler than she would appear. She does not believe in violence as a means to an end. She is a dedicated Slave Trader but believes her peers are too gung-ho.

History: She was raised by priests from a young age. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist. Bonds: Adventurer, Religious, Mentor. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Jade Of Spirit, Female Tabaxi Bard 1
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)10 (+0) 9 (-1)19 (+4)
Skills Insight +1, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 pp.


Social Check DCs


Gimurt Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and lanky with angular features, he is an attractive figure. He usually wears his grey robe and has his hammer always slung over his shoulder. He has a small bristly mustache and wavy red hair. He wears a mask on his face.

Personality: He has always had a great fascination with Half-Elven culture. A true patriot, Gimurt would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is a Lamia in disguise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Half-Elven people; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Military, Adventurer. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Gimurt Thrahak, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp. 1 Chain shirt.


Social Check DCs


Dimble Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large tan jacket and is in decent physical shape. He wears his white hair up. His blue eyes are slightly larger than normal.

Personality: Dimble wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Adventurer, Family, Military. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Dimble Nucklestamp, Male Gnome Monk 1
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Elven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 pp. 1 Banded mail.


Social Check DCs

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