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NPC Generator

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Advanced [show]


Edge Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has done his best to style his red fur to look like a famous performer. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Scribe, who enjoyed hunting, Edge was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Edge took refuge in the large cave and found the beat up shortspear and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Halfling compassion; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Edge Candle, Male Tabaxi Warlock 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 400 sp.


Social Check DCs


Marastyr Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a worn and beaten armor. Her Stetson hat is riddled with cuts and holes. Her ears are large.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Marastyr was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Cursed with unlife at a very young age, Marastyr has worked very hard to control her curse. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She loathes her own lifestyle.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Marastyr Daerdahk, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)9 (-1) 9 (-1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs


Gûndza Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. He has styled his auburn hair well, parting it to the right. He has violet eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gûndza was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gûndza took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk

Flaws: Secretive, Shy. Bonds: Attractive, Poor, Nature. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gûndza Middleton, Male Half-Orc Warlock 1
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)8 (-1) 9 (-1)11 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Red garnet (80 gp).


Social Check DCs


Artin Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a worn and beaten armor. Her hair is golden and curly. Her brown eyes peer out from beneath her broad grey hat.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also hits on women, regardless of circumstances.

History: She was born in the south, but her parents moved at a very young age to the north. Artin was born on a far southern island where she grew up under the tutelage of her mother, an expert Architect. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to open a new tavern; and she's attracted to the pc

Flaws: Antagonistic, Shy. Bonds: Has a crush, Immigrant, Job. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Artin Trollbleeder, Female Dwarf Adept 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Robert Shelley, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His silver hair is singed and shortened. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and wants to raise his children well

Flaws: Ugly, Forgetful. Bonds: Poor, Immigrant, Family. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Robert Shelley, Male Human Rogue 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)15 (+2) 14 (+2)17 (+3)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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