Sora Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a green coat over a black low-cut shirt, and a broad hat upon her head. Her broad hat is riddled with cuts and holes. She has gleaming, smiling red eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Sora hails from a village terrorized by giants. Her father took her hunting and taught her how to get in the mind of other creatures. She used her abilities to travel the world and help people.
Motivation: Revenge; and to protect her home
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature, Guardian. Occupation: Actor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 280 gp. Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (200 gp).
Gilbert Clive, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Unemployed. His golden hair is slicked back into a classic pompadour. This violet eyed northerner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His job bores him to no end. He has decided to make it more interesting.
History: He got into the Unemployed business at a young age. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 300 sp.
Vorka Stansfield, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 4'11". She dresses well, wearing white shirts, loose pants, and blazers most of the time, and her gloved hand is found clutching a ceremonial dagger. She has wavy red hair. She wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Vorka isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She does not trust anyone and sleeps with one eye open.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She went to a religious school and was inspired by the priests there in charitable deeds. She hasn't been sleeping well lately.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Impeccable. Flaws: Insomniac, Disease. Bonds: Attractive, Religious. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 250 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). A delicate brass dragon egg (80 gp). Brass mug with jade inlays (400 gp). 1 Half-Plate.
Windy Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Barkeep uniform. He is bristling with hidden weapons, mostly shortbows and nunchakus. His black fur is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. He was an apprentice working in his mother's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has money and likes to spend it; and expand his business
Flaws: Ugly, Mundane. Bonds: Job, Criminal record, Rich. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp. Amethyst (150 gp). Star rose quartz (70 gp). Coral (150 gp).
Alice Royal, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries a battered shield and tarnished halberd as well. Her golden hair is cut short. Her blue eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the west. She is able to make almost anything out of random pieces of junk.
History: Alice lived on a farm with her father, near the main road leading to a nearby town. Alice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Fighting, Pacifist, Gifted. Bonds: Attractive, Family, Adventurer. Occupation: Servant
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!