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Advanced [show]


Akmen Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a black collared shirt and blue pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He wears a wide-brimmed hat to cover his moderate length silver hair. His eyes are likewise black.

Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.

History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Logical. Flaws: Fearful, Insane. Bonds: Poor, Guardian. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Akmen Hurt, Male Tiefling Paladin 1
Medium (5'3") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Loopmottin Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is muscular with a powerful set of arms. Her hair is cut close to her head. Her face is scarred and worn.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Loopmottin took refuge in the large cave and found the beat up longbow and armor she uses now. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels kind of lost in life.

Flaws: Ugly, Depressed. Bonds: Rich, Religious, Nature. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Loopmottin Wildwander, Female Gnome Fighter 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Red garnet (60 gp). Hematite (16 gp).


Social Check DCs


Dondon Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He wears his black hair down. His brown eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Dondon embodies much of what other species detest in the Halflings. He takes great joy in being the best Miller in town.

History: Dondon was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He feels kind of lost in life; and seeks redemption

Flaws: Antagonistic, Depressed. Bonds: Job, Criminal record, Debt. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Dondon Greenleaf, Male Halfling Monk 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +5

Possessions: Just what you see.


Social Check DCs


Fonkin Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Fortune-teller and is in decent physical shape. His auburn hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is a great chef.

History: The child of a Engraver, who enjoyed hunting, Fonkin was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Criminal record. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Fonkin Humplebumple, Male Gnome Ranger 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)14 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Balimaar Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Stylist does, and carries scythes. His red hair is long and unkept. His hazel eyes peer out from beneath his small violet hat.

Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Stylist. He has worked as a Stylist like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new stylist responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Horineth, Male Half-Elf Druid 1
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 16 (+3)17 (+3)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven, Terran, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 4000 cp. Jade (120 gp).


Social Check DCs

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