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Advanced [show]


Drenna Snape, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, she is an attractive figure. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her black hair up in a very large beehive style do. She is very pretty but has cold, dead eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Drenna is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was raised in a white middle class family as the only child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To end her boredom.

Flaws: Shy, Mundane. Bonds: Attractive, Family, Criminal record. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Drenna Snape, Female Half-Orc Warlock 2
Medium (5'6") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 120 gp. 1 Half-Plate.


Social Check DCs


Delre Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a grey vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her tied-back hair is golden. Her otherwise smooth face is marked with small tiny scars.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Delre took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Retire the richest woman in the north; and find a way to reverse the transformation of her sister

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Delre Aranore, Female Dwarf Fighter 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Carrie Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Carrie was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He's looking for his big break; and to unite with his brother

Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Adventurer, Family. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Carrie Gentry, Male Half-Elf Rogue 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Lorilla Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears just a blue suit. Beneath her clothing is a huge mess of scar tissue. She wears her white hair up in a very large beehive style do. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. As long as the job gets done she does not care how it got done.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is currently in port desperately looking for someone to get her out; and half-elven compassion

Ideals: Professionalism. Flaws: Ugly, Cynical, Disease. Bonds: Slave. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Lorilla Daergel, Female Gnome Druid 1
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 19 (+4)13 (+1) 9 (-1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Abalaba Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she very much looks the part of a Servant. She has slicked back red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She also is a firm believer in the womanly ideal.

History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better trade route.

Motivation: Wants to open a new tavern; and to prove her worth to the world

Flaws: Antagonistic, Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Abalaba Nucklestamp, Female Gnome Monk 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Undercommon, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp.


Social Check DCs

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