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NPC Generator

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Advanced [show]


Ella Kelsey, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. She wears a wide-brimmed hat to cover her moderate length red hair. She has gleaming, smiling gray eyes.

Personality: She can speak with the recently deceased. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and she is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Attractive, Adventurer. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Ella Kelsey, Female Human Expert 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp.


Social Check DCs


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. His fur is brown and very short. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Tricking's homeland. Tricking decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Soapmaker

Voice: Spanish accent

Attributes [hide]

Tricking Wind, Male Tabaxi Fighter 4
Medium (6'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Alexandrite (1000 gp). Jade (120 gp). Banded agate (11 gp).


Social Check DCs


Charles Warwick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown costume with the symbols of luck on his torso. He keeps his auburn hair in a pixie cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. His first spouse was a Bookbinder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and to end his boredom

Flaws: Shy, Hedonist, Mundane. Bonds: Family. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Charles Warwick, Male Human Wizard 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 10 (+0)17 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp.


Social Check DCs


Guy Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in yellow turtlenecks beneath a blue coat with red slacks. His long golden hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Healer, who enjoyed hunting, Guy was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: He has passion for adventuring and risk; and to reunite with his absent mother

Flaws: Addict. Bonds: Adventurer, Nature, Rich, Family. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Casilltenirra, Male Half-Elf Ranger 1
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)9 (-1) 11 (+0)18 (+4)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 5000 cp.


Social Check DCs


Wrenn Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He wears a simple tan robe with green stripes complete with hood, and his gloved hand is found clutching a axe. His white hair is matted, messy, and big. His gray eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Wrenn was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Barkeep.

Ideals: Fighting, Persistence. Flaws: Ugly, Disease. Bonds: Has a crush. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Wrenn Miggledy, Male Gnome Rogue 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)13 (+1) 11 (+0)11 (+0)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp.


Social Check DCs

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