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NPC Generator

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Advanced [show]


Ootah Colton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She prefers to wear black pants and tee shirts. Her blonde hair is greasy and uncared for. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Further she is a bit of a stoner and is frequently out of it.

History: Ootah lived on a farm with her father, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She got away from her former life and has fallen to alcoholism.

Motivation: To reunite with her absent father; and to unite with her sister

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Poor, Family. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Ootah Colton, Female Half-Orc Warrior 2
Medium (5'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)7 (-2) 15 (+2)12 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 230 gp.


Social Check DCs


Irann Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair has been sun bleached extensively. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She exudes charisma. She is a tour de force of persuasion. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born to a pair of adventurers, Irann grew up listening to her father's many stories. Her father was a mechanic, and taught her how to fix just about anything. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to work out more often; and she desires power and/or immortality

Ideals: Entrepeneur, Persistence, Athletic. Bonds: Attractive, Adventurer. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Irann Markum, Female Half-Elf Expert 4
Medium (5'4") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Valida Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears brown trousers with tan and grey striped suspenders. She wears various colorful collared shirts, she is not a threatening figure. She has dyed her greying golden hair a little too much giving a sharp golden color. Her fierce hazel eyes like to dwell on things.

Personality: She is happy with her job as a Performer. She turns her eye from what people do, preferring to live and let live. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in a small plains village. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She has passion for adventuring and risk; and she feels that her past leaves her morally obligated to help

Flaws: Fearful. Bonds: Job, Nature, Criminal record, Adventurer. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Valida Rakankrak, Female Dwarf Druid 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)15 (+2) 15 (+2)9 (-1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 gp.


Social Check DCs


Murook Burton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a black top hat and black clothes. She has wavy red hair. She has a dull look in her brown eyes.

Personality: She loves telling others what to do and how they should feel about things. Her job bores her to no end. She has decided to make it more interesting.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Murook took refuge in the large cave and found the beat up bastard sword and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic, Opinionated. Bonds: Adventurer, Criminal record, Nature. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Murook Burton, Female Half-Orc Sorcerer 1
Medium (4'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)8 (-1) 14 (+2)8 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Magnifying glass.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. His hair is short and white. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Barkeep like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Opinionated, Gifted. Bonds: Attractive, Job, Military. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Trym Cooper, Male Human Sorcerer 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 sp.


Social Check DCs

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