Baern Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Butcher. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.
Motivation: He has a crush on the local Soapmaker; and wants a kiss
Ideals: Athletic, Optimist. Flaws: Disease, Fearful. Bonds: Adventurer, Has a crush. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 20 (+5) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp.
Three Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His red fur is kept up in a ponytail inside a top hat. His eyes are likewise blue.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.
History: Three was raised in a hard working conservative environment. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Nothing but the best is good enough for him; and to be a fletcher again
Ideals: Philantrophist, Impeccable. Bonds: Job, Immigrant, Enemies. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Alston Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a custom-built plate barding that's adorned with blue lining and desert motifs. His black hair is long and unkept. This brown eyed easterner is not easily forgotten.
Personality: Alston is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Alston was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Alston and his spouse have recently divorced.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 6000 cp.
Ovak Garfield, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear white clothing when she does not wear armor. Her golden hair is wavy and long. Her eyes are likewise blue.
Personality: She has always had a great fascination with Dragonborn culture. She always tries to repair and not replace. It was this mentality that drove her into the Server business.
History: When she was but 8 years old her parents immigrated from the west. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.
Motivation: Wants to work out more often; and she's looking for her big break
Ideals: Persistence, Athletic. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Server
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Common Melee.
Heward Harper, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long black hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Optimist, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant. Occupation: Spice Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 20 gp.
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