Jarsali Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear violet tank tops with red skirt. Her blonde hair is well kept. She has gleaming, smiling violet eyes.
Personality: She can speak with the recently deceased. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Jarsali lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. She hasn't told them the truth, but wants to settle down with them.
Motivation: Sabotage a competitor; and she has a crush on the local beggar
Ideals: Gifted. Bonds: Military, Family, Has a crush, Job. Occupation: Blacksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Lance Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is renowned for his bright violet suits and hats, and sports empty pouches on his belt. He has styled his golden hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the east to a Detective, Lance learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp.
Vepar Havoc, Female Tiefling [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a green and blue robe with the hood down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is thinning but still full. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Vepar was left her mother's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Antagonistic, Forgetful. Bonds: Attractive, Military. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Rose (30 gp). Brown-green garnet (140 gp). Black pearl (500 gp). 1 Banded mail.
Numba Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue costume with the symbols of the four houses of cards on her torso. She carries a battered club and tarnished warhammer as well. Her auburn hair is still thick. Her face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Numba fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels kind of lost in life; and she has comitted a past crime that haunts her to this day
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Criminal record. Occupation: Laborer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 5000 cp. 3 Tanglefoot bags. 3 Alchemist’s fire. 2 Antitoxin.
Gilbert Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a yellow cloak and cross-gartered tan stockings, he is not a threatening figure. He has moderate length chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is almost excessively polite to everyone, even when angry. Gilbert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a Dilettante, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his sister recently and the two have been together since.
Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion
Flaws: Shy. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Painter
Voice: French accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
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