Aura In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His yellow fur is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west to a Miner, Aura learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 2 years.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Miner
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp.
Rosamund Holton, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her brown boots flare out at the collars. She is physically well-built. She keeps her chestnut hair in a pixie cut. Her eyes are likewise brown.
Personality: Stoic and calm, she prefers to meditate than take action. She invites people to come help in her community garden.
History: When she was but 8 years old her parents immigrated from the east. From there she went from mercenary job to mercenary job. She now spends her time doing works of charity.
Motivation: A strong sense of loyalty to Tiefling people; and she has passion for adventuring and risk
Ideals: Disciplined, Philantrophist. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Rael Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fine chain shirt which he covers with violet colored cloaks and clothing. His blonde hair has been sun bleached extensively. His violet eyes peer out from beneath his Stetson violet hat.
Personality: While he acts the brute, he is far gentler than he would appear. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rael fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Logical. Bonds: Mentor. Occupation: Priest
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp.
Damaia Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears just a green suit. Her white hair, when down, is lengthy. Her eyes are likewise gold.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She believes the world needs to unite to get rid of brigands once and for all.
History: Born in the south to a Baker, Damaia learned a great deal about her mother's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Days after completing her studies, news broke out that her hometown was attacked by brigands. Damaia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: To settle down with her crush; and she'd like to take her coworkers down a peg
Ideals: Joker. Bonds: Enemies, Job, Rich, Has a crush. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Banded agate (16 gp).
Hobart Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Hobart was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hobart's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Hobart and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to raise his children well
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Family. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: Just what you see.
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