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NPC Generator

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Advanced [show]


Seven Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. She has styled her brown fur well, parting it to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her copper eyes.

Personality: She snorts whenever she laughs or is feeling confident. She uses divination through singing.

History: She was born into a rich family. Her necromantic abilities were realized during a raid on her village. She has been saving her money to try and buy her sister's freedom.

Motivation: A strong sense of loyalty to Halfling people; and to unite with her sister

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Immigrant, Attractive, Family. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Seven Candle, Female Tabaxi Barbarian 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1 Magnifying glass.


Social Check DCs


Savaran Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her rusty crest is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She loves telling others what to do and how they should feel about things. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Savaran was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Sculptor job now, and dutifully fulfills any obligations she has.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Opinionated. Bonds: Adventurer, Slave, Job, Religious. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Savaran Qyxpahrgh, Female Dragonborn Wizard 3
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3000 sp. 1 Masterwork Artisan’s tools. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.


Social Check DCs


Az-Adar Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Az-Adar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Az-Adar was left his father's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Az-Adar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist, Entrepeneur. Bonds: Military. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Az-Adar Winchester, Male Half-Orc Monk 2
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Athletics +6, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Draconic, Elven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Thamior Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has moderate length brown hair. His gray unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 6 years old his parents immigrated from the east. Thamior was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Brewer. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Thamior Teinithra, Male Elf Expert 2
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Berrian Aloro, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a tan suit, white shirt, and blue tie. His black hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Berrian Aloro, Male Elf Commoner 2
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)14 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 330 gp. Tourmaline (140 gp).


Social Check DCs

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