Aldous Eastoft, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Hedonist, PTSD. Bonds: Poor. Occupation: Miller
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 800 sp. Red garnet (110 gp).
Marastyr Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her red hair up in a very large beehive style do. Her eyes are a pleasant brown.
Personality: She can speak with the recently deceased. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born into a rich family. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 20 (+5) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Chrysoberyl (70 gp). Chrysoprase (50 gp). Golden yellow topaz (300 gp).
Leaf Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown fur is matted, messy, and big. Her green eyes dart from person to person to random spaces in the air.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is frequently practicing swordplay.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When Leaf reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Military. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Banded mail. 1 Half-Plate.
Cora Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Bricklayer. She is physically well-built. Her chestnut hair is still thick. Her green eyes lackadaisically let the world flow into them.
Personality: She likes to make people angry or surprised. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She got into the Bricklayer business at a young age. From there she went from mercenary job to mercenary job. She left for the west, certain she would find work there.
Motivation: She feels kind of lost in life; and further expansion of business
Flaws: Antagonistic, Depressed. Bonds: Adventurer, Job, Immigrant. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 gp.
Ekk Milton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a black and tan robe with the hood down. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has styled her silver hair well, parting it to the left. She has hazel eyes and a black hat with a tan feather.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Guardian, Rich, Immigrant. Occupation: Roofer
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Chrysoberyl (140 gp). 4 Alchemist’s fire.
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