Theren Nailo, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a well pressed and immaculate suit (or dress), marred by beers. His hair is cut close to his head. He wears an eyepatch.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a forest tribe. His father was a soldier and died while he was still young. Theren was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Ugly, Terse. Bonds: Nature, Military. Occupation: Miller
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. Jasper (60 gp).
Aldous Law, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish golden hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Eccentric and domineering, Aldous will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Athletic, Extrovert. Bonds: Attractive, Rich. Occupation: Baker
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp.
Bertram Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Dyer. He carries a battered hammer and tarnished ceremonial dagger as well. His red hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a very good compulsive liar and kleptomaniac.
History: Born in a small village he learned the ways of the warrior from his father. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: To be a Map Maker again.
Ideals: Fighting, Impeccable. Bonds: Job, Attractive, Criminal record. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Thomas Stansfield, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. With bright chestnut hair and a scraggly beard. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism, Extrovert. Bonds: Attractive, Poor. Occupation: Soapmaker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Silver pearl (100 gp).
Ulla Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a large tan jacket. She has slicked back red hair. Her face is covered beneath a completely black helmet.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Body Guard mother left her crippled. During her travels, Ulla and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ulla discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ulla fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has a crush on the local Body Guard; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Has a crush. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Undercommon, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
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