Yurgunn Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a brown coat over a green low-cut shirt, and a top hat upon her head. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Gifted from a young age, Yurgunn studied abroad. She made a point of taking high paying jobs and getting most of it up front. She was granted arcane powers by her dying brother.
Motivation: She feels kind of lost in life; and she wants to meet her childhood hero
Ideals: Athletic, Gifted. Flaws: Depressed, Antagonistic. Bonds: Adventurer. Occupation: Bookbinder
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Jasmine Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a fancy red dress. She wears a colorful flower in her golden hair. She wears large thick round spectacles.
Personality: She is overprotective of those who hire her services. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: When she was but 8 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jasmine took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Revenge; and wants her loneliness to end
Bonds: Attractive, Guardian, Enemies, Immigrant, Nature, Has a crush. Occupation: Ruler
Voice: Rolls R's
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Nuthra Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has no crest. Her face is covered beneath a completely black helmet.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Energy wise she seems alert and responsive.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her brother; and wants to raise her children well
Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Religious. Occupation: Shepherd
Voice: Whispers
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Eye agate (12 gp). Tourmaline (160 gp). Jade (160 gp). Jet (160 gp).
Verna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times, and carries glaives. Her hair is golden and very short. Her gray eyes dart from person to person.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a bit of a xeno-phobe, disliking non-Halflings.
History: The child of eastern immigrants she idolized her father. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Since then, she has sought to make the best of life.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
Possessions: 160 gp. Chalcedony (20 gp).
Raiann Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears rags and sports a simple walking cane. She wears a top hat to hide her balding. Her ears are large.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. As long as the job gets done she does not care how it got done.
History: Raiann was born in the east. At a young age she loved to build and create. Her father was very strict, and drilled into her lessons on being the perfect lady. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist, Professionalism, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 29 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 330 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
