Ranala Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this eastern woman wears silk and lounges about seductively. Her hair, while still mostly silver, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: The child of eastern immigrants she idolized her father. Her father was a soldier and died while she was still young. Ranala was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and she is a bit of a kleptomaniac
Ideals: Athletic. Bonds: Attractive, Criminal record, Immigrant, Military. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20 pp.
Gerald Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying white hair a little too much giving a sharp white color. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Gerald was born in the south. At a young age he loved to build and create. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Entrepeneur, Joker, Persistence. Bonds: Enemies, Slave. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 800 sp.
Dynamic Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears suspenders and pastel workpants. Her shirt is white, and she wears a heavy pastel leather apron most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has done her best to style her cinnamon fur to look like a famous performer. Her amber eyes dart from person to person.
Personality: Always inclined to offer people food she seems plenty friendly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Dynamic was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.
Motivation: To share knowledge with the world; and her religion dominates her actions
Ideals: Philantrophist, Logical. Bonds: Attractive, Religious. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp. Chrysoberyl (150 gp).
Balam Random, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is dressed in a clean black cloak covering his clean studded leather. He has a hunchback. His silver hair is long and unkept. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.
History: Balam was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Balam was left his mother's suit of armor and trained in its use and care. He now owns his own business.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Job, Military. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Auran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Therai Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear black tank tops with blue pants. He wears a deerstalker hat to hide his balding. His silver eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.
History: The child of a Cartwright, who enjoyed hunting, Therai was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: Retire the richest man in the south; and to reunite with his old friends
Ideals: Philantrophist, Entrepeneur. Bonds: Job, Nature, Adventurer. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Obsidian (15 gp).
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