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Advanced [show]


Veit Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. He has a long blonde beard with little hanging trinkets. His eyes are likewise hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Nature. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Veit Rubyeye, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 300 gp. Deep blue spinel (500 gp). Banded agate (9 gp). Peridot (20 gp). 2 Acid flasks.


Social Check DCs


Merla TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane. She is muscular with a powerful set of arms. She has wavy black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. A true patriot, Merla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Sold as a small child to a necromancer, Merla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her mother and her sister before her, after school she went straight into learning to become a Unemployed. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Flaws: Insomniac, Secretive. Bonds: Poor, Job, Military, Mentor. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Merla TellPenny, Female Halfling Cleric 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Undercommon, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp. Tiger eye turquoise (12 gp).


Social Check DCs


Hobart Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large blonde tufts of hair around his ears. He has gleaming, smiling violet eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Hobart enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Enemies, Poor. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Hobart Jamjar, Male Halfling Adept 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 11 (+0)10 (+0) 18 (+4)12 (+1)
Skills Arcana +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 40 gp. 1 Average lock.


Social Check DCs


Artin Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears tight fitting clothing which further accentuates her frame. She has a long golden ponytail with little hanging trinkets. Her otherwise smooth face is marked with small tiny scars.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.

Motivation: A deep hatred of brigands; and her relatives are trying to arrange a marriage

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious, Family, Enemies. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Artin Rumnaheim, Female Dwarf Rogue 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Joan Dryden, Female Human [Permalink]

Personal [hide]

Description: She wears a grey armored body suit, with a simple green line shooting up and back down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is greying and her face has many wrinkles. She has a tattooed face.

Personality: Eccentric and domineering, Joan will drive conversation. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac.

Ideals: Extrovert, Logical. Bonds: Attractive, Criminal record. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Joan Dryden, Female Human Expert 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal, Auran, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 400 sp.


Social Check DCs

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