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NPC Generator

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Advanced [show]


Elaim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.

History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Elaim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Disciplined. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Elaim Hammerstone, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Windy In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. He has styled his gray fur well, parting it to the left. His eyes are likewise blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a brothel owner, Windy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A deep hatred of brigands; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Persistence. Bonds: Job, Mentor, Enemies. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Windy In the Morning, Male Tabaxi Barbarian 4
Medium (6'1") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Leaf Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. His orange fur, when down, is lengthy. He has a dull look in his yellow eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Leaf lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Leaf Treat, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Athletics +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp.


Social Check DCs


Alberich Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is long and auburn with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Religious, Immigrant. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Alberich Silverstone, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)12 (+1) 11 (+0)7 (-2)
Skills Athletics +5, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 70 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Hobart TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Hobart was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has worked as a Adventurer like his father before him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Adventurer, Job. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hobart TellPenny, Male Halfling Adept 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 60 gp.


Social Check DCs

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