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NPC Generator

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Advanced [show]


Tomph Dryden, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'0" and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her left hand appears badly burned and disfigured. She has styled her chestnut hair well, parting it to the left. Her eyes are gray and she is always smoking a pipe.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. After months of barely getting by, Tomph managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Tomph Dryden, Female Half-Orc Paladin 2
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)9 (-1) 15 (+2)8 (-1)
Skills Athletics +5, Investigation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Dazzazn Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. His crest is cut close to his head. His eyes are gold.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dazzazn took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Secretive. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Dazzazn Kimbatuul, Male Dragonborn Fighter 3
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)15 (+2) 12 (+1)19 (+4)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Ignan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Mishann Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is typically in her Stableman uniform. Her silver crest is matted, messy, and big. She has several tiny aquamarine earrings on each ear.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with a lost civilization.

History: Born in the west to a Stableman, Mishann learned a great deal about her mother's area of expertise. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Stableman for hire.

Motivation: She desires power and/or immortality; and balancing her hectic life and new stableman responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Mishann Turnuroth, Female Dragonborn Sorcerer 3
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 19000 cp. 1 Backpack.


Social Check DCs


Mardnab Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a blue coat over a black low-cut shirt, and a Stetson hat upon her head. Her brown hair is drawn into a tight pony tail with a cross scrunchie. She has blue eyes.

Personality: Mardnab hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was a mechanic, and taught her how to fix just about anything. She has never given up on her music dream.

Motivation: She is currently in port desperately looking for someone to get her out; and meet up once more with her childhood friend

Ideals: Artistic, Joker, Persistence. Bonds: Immigrant. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Mardnab Scheppen, Female Gnome Rogue 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Undercommon, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Pelaios Revile, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a faded coat and loose pants complete with feathered hat. His whole body is exceptionally muscular. He wears his dark red hair up. His red eyes peer out from beneath his feathered green hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a small toy that he constantly fidgets with.

History: Pelaios was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Pelaios was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Addict. Bonds: Immigrant, Attractive, Poor, Military. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Pelaios Revile, Male Tiefling Warrior 3
Medium (6'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Freshwater pearl (6 gp).


Social Check DCs

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