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Advanced [show]


John Westbrook, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His black hair is knotted and matted. This brown eyed westerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to get laid; and wants to work out more often

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Poor, Has a crush. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

John Westbrook, Male Human Commoner 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 gp.


Social Check DCs


Arjhan Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He has no crest. His eyes are gold.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Rich, Military. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Arjhan Linxakasendalor, Male Dragonborn Cleric 3
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 17 (+3)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 40 pp.


Social Check DCs


Kothûg Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are gray.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Kothûg was born in the north. At a young age he loved to build and create. Through the years after Kothûg was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kothûg's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Fighting, Athletic, Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Kothûg Churchill, Male Half-Orc Druid 2
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1200 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Oriff Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She carries a battered hammer and tarnished spear as well. Her chestnut hair is heavily combed to the right. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She has always had a great fascination with Gnomish culture. She uses divination through singing.

History: Oriff was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriff fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Oriff Goldfinder, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 150 pp.


Social Check DCs


Anverth Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is lengthy and is close to two feet long. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. In his 17th year, his parents were killed by a dire rats raid, leaving Anverth alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Military, Enemies. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Anverth Nopenstallen, Male Gnome Wizard 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Crowbar.


Social Check DCs

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