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NPC Generator

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Advanced [show]


Shedinn Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is wearing a long, green, dusty cloak. He wears his bronze crest down. His eyes are gold and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the north; and a deep hatred of giants

Ideals: Artistic, Gifted, Philantrophist, Entrepeneur. Flaws: Antagonistic, Shy. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Shedinn Grrrmmballhyst, Male Dragonborn Bard 3
Medium (6'1") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Gold dragon comb with red garnet eye (500 gp). A delicate brass dragon egg (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Uthemar Harris, Male Half-Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. His white hair is thinning but still full. His violet eyes are passionate and lively.

Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Bonds: Rich, Job, Enemies. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Uthemar Harris, Male Half-Elf Wizard 1
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp. Brass mug with jade inlays (200 gp). 1 Thunderstones.


Social Check DCs


Claira Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze, and she perpetually has her scimitar ready. She keeps her long blonde hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: When she was but 5 years old her parents immigrated from the west. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Claira never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Fighting. Flaws: Terse. Bonds: Rich, In love, Immigrant. Occupation: Bookbinder

Voice: Prounounces S like Z

Attributes [hide]

Claira Arnuanna, Female Elf Rogue 2
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 18 (+4)14 (+2)
Skills Insight +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Ermina Law, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat, and carries quarterstaffs. Her long brown hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born in the south, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She left for the south, certain she would find work there.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Fighting, Philantrophist. Bonds: Job, Immigrant. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Ermina Law, Female Human Aristocrat 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 200 sp.


Social Check DCs


Vicky Moreno, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a moderate pudge and is not very fit. She has wavy brown hair. She has violet eyes and a violet hat with a black feather.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a small toy that she constantly fidgets with.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Vicky took refuge in the large cave and found the beat up warhammer and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Flaws: Antagonistic, Addict, Fearful. Bonds: Nature, Immigrant. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Vicky Moreno, Female Half-Elf Ranger 4
Medium (5'7") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs

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