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Advanced [show]


Leshanna Malcolms, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'10" and wears yellow trousers with green and violet striped suspenders. She wears various colorful collared shirts. Her brown hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Leshanna was born with her father's beautiful face. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is unsatisfied with her job; and to be a actor again

Flaws: Shy. Bonds: Family, Attractive, Adventurer, Job. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Leshanna Malcolms, Female Half-Elf Warlock 4
Medium (4'10") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven, Halfling, Infernal, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 200 gp.


Social Check DCs


Oren Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the east, certain he would find work there.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Insane. Bonds: Family, Immigrant. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Oren Warmwater, Male Halfling Fighter 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Giant, Ignan, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. Banded agate (10 gp).


Social Check DCs


Siffress Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her silver hair is singed and shortened. Her fierce gray eyes like to dwell on things.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born a particularly ugly child, much to the horror of her parents. After coming to the age of reason, Siffress took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted, Persistence. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Siffress Fiddlefen, Female Gnome Rogue 2
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 10 (+0)16 (+3)
Skills Deception +5, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp.


Social Check DCs


Skirt In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His fur is black and curly. This amber eyed westerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Logical. Flaws: Disease. Bonds: Slave, Criminal record, Family. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Skirt In Shadow, Male Tabaxi Barbarian 3
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Enidda Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a simple tan robe with black stripes complete with hood. She is muscular with a powerful set of arms. Sporting a golden mohawk this woman's hair draws a lot of attention. Her eyes are likewise green.

Personality: Enidda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Enidda grew up listening to her father's many stories. After coming to the age of reason, Enidda took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has dedicated herself to building a better trade route.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Fighting, Gifted. Bonds: Nature, Adventurer. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Enidda Nucklestamp, Female Gnome Paladin 1
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 6000 cp. Red garnet (100 gp).


Social Check DCs

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