Vondal Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His red hair is still thick. He is very pretty but has cold, dead eyes.
Personality: Vondal is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Depressed, Insomniac, Disease. Bonds: Attractive, Military. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 20 pp.
Cora Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman is dressed in a clean white cloak covering her clean studded leather. Her red hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Cora is depressed about a lot of things. She tends to be a nihilist. She is lazy and tries to find solutions quickly.
History: When she was but 6 years old her parents immigrated from the north. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She feels kind of lost in life; and she desires power and/or immortality
Flaws: Depressed, Lazy. Bonds: Poor, Immigrant, Adventurer. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Sylvan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Obsidian (12 gp).
Alberich Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears bulky grey painted plate armor. His hair is cut close to his head. His eyes are likewise amber. His teeth are white and perfect.
Personality: He dislikes all the random violence that takes place in the south. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the south, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Pacifist, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Khrosh Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case, and he perpetually has his axe ready. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can't help but pocket interesting objects he comes across
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business; and a rival would like him out of the picture
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Quespa Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'6". She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her brass crest is singed and shortened. This red eyed southerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. She has a small toy that she constantly fidgets with.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her family was turned out during the war. She and her family wandered south to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she would like to get married and retire
Ideals: Artistic. Flaws: Ugly, Addict, PTSD, Greedy. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1800 sp. Banded agate (6 gp). Citrine (40 gp). Deep blue spinel (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
