Soveliss Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair, while still mostly black, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments
History: A powerful slaver made him what he is. His family was turned out during the war. He and his family wandered east to less war torn lands. He was granted divine powers by his dying sister.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Mentor. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Nissa Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She wears suspenders and blue workpants. Her shirt is grey, and she wears a heavy blue leather apron most of the time, and her gloved hand is found clutching a crossbow. She has no hair. This gray eyed westerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Like her mother and her brother before her, after school she went straight into learning to become a Carpenter. She became a Carpenter soon after.
Motivation: Sabotage a competitor; and expand her business
Ideals: Justice, Artistic. Flaws: Ugly, Addict. Bonds: Job. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Tanglefoot bags. 4 Alchemist’s fire. 3 Acid flasks.
Drifting Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His beige fur is heavily combed to the left. He has gleaming, smiling hazel eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Drifting was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and further expansion of business
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Sun Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. She carries with her a set of lances, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She sports a flattop fur cut. She has copper eyes and a brown hat with a pastel feather.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. The war was a terrible time for her, and Sun does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was a soldier and died while she was still young. Sun was left her father's suit of armor and trained in its use and care. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle.
Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Junk Dealer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Golden pearl (100 gp). 1 Half-Plate.
Akmen Pain, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Healer. He has done his best to style his brown hair to look like a famous performer. He wears large thick round spectacles.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Akmen was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has worked as a Healer like his mother before him.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor, Job, Nature. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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