Modean Guile, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a tight green one piece outfit complete with pants, hood, and a cape. His silver hair is kept up in a ponytail inside a top hat. His half smiles and white eyes are beguiling and draw you in.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not trust anyone and sleeps with one eye open.
History: Modean was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and doesn't want to be a cook and was forced into it by his family
Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Job, Family. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
William Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is physically well-built. His hair is white, silky, and of moderate length. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and money/treasure
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Jet (110 gp).
Torinn Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in black turtlenecks beneath a grey coat with tan slacks. His bronze crest is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Bather in town.
History: Born in the north to a Bather, Torinn learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Bather. He has worked as a Bather like his father before him.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Insane, Disease. Bonds: Job. Occupation: Bather
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 50 gp. 1 Antitoxin.
Arava Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses well, wearing black shirts, loose pants, and blazers most of the time. She keeps her long white crest kept up in a rat tail. Her red eyes have a joyful gleam in them most of the time.
Personality: She is witty, but her monotone delivery comes off as unnerving She is underhanded and not above using her wealth and body to get others to do her bidding.
History: From birth she was tutored by a cruel and relentless mentor. She moved out north to avoid the crime she committed. Being a Marshal kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and she has decided she is irredeemable
Ideals: Joker. Bonds: Attractive, Poor, Mentor, Criminal record. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp.
Eleanor Samuel, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tattered old clothes. Her blonde hair is cut short. Her eyes are a pleasant brown.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Tailor arts, while her father instructed her in etiquette, music and courtly manner. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Eleanor and her spouse have recently divorced.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Tailor
Voice: Indian accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
