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Advanced [show]


Qemuel Fear, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt with thin blue vertical stripes and white pants. His dark red hair is matted, messy, and big. His gold eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Mason in town.

History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Criminal record, Family. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Qemuel Fear, Male Tiefling Aristocrat 2
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 16 (+3)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Ribbles Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large blue jacket. He has a white handlebar mustache and slicked back white hair. His eyes are blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ribbles was born on a far southern forest where he grew up under the tutelage of his mother, an expert Detective. He left for the south, certain he would find work there.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Athletic, Gifted, Logical. Bonds: Immigrant, Family. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Ribbles Wildwander, Male Gnome Sorcerer 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 15 (+2)9 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 25000 sp. Tiger eye turquoise (10 gp). Freshwater pearl (10 gp). Rose (20 gp). Chalcedony (20 gp). 1 Minor magic item.


Social Check DCs


Jarsali Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a tan coat over a grey low-cut shirt, and a top hat upon her head. She sports a flattop hair cut. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic woman, Jarsali's first love is herself. Her second love is also herself. She cannot resist a sob story and will often dote over anyone who has one.

History: Jarsali was raised in a hard working conservative environment. Like her mother and her sister before her, after school she went straight into learning to become a Guard. She tends to her Guard job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and further expansion of business

Ideals: Impeccable, Philantrophist. Flaws: Addict. Bonds: Attractive, Job. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Jarsali Meliamne, Female Elf Barbarian 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 340 gp.


Social Check DCs


Loopmottin Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman wears a fancy tan dress. Her clothes are grease stained in places. She sports a flattop hair cut. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her job bores her to no end. She has decided to make it more interesting.

History: Born in a small village she learned the ways of the warrior from her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Loopmottin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Fighting. Bonds: Attractive, Poor, Immigrant, Adventurer, Criminal record. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Loopmottin Cobblelob, Female Gnome Commoner 3
Small (3'0") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 19 (+4)12 (+1) 9 (-1)9 (-1)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gildmak Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A 3'3" western man, he wears baggy red pantaloons and a brown scarf. His golden hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gildmak was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Flaws: Shy. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Gildmak Underfoot, Male Halfling Fighter 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)14 (+2) 12 (+1)8 (-1)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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