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NPC Generator

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Advanced [show]


Perra Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. Her crest is red and curly. Her fierce red eyes like to dwell on things.

Personality: She is calm most of the time but flees social interaction. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the south. Her homeland was ravaged by war and she spent much of her life rebuilding it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Attractive, Nature, Immigrant. Occupation: Knight

Voice: Raspy

Attributes [hide]

Perra Mohradyllion, Female Dragonborn Cleric 1
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp. Chalcedony (50 gp).


Social Check DCs


Rimple Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear tan tank tops with white pants. He wears his white hair up. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he has a crush on the local jeweler

Ideals: Disciplined. Flaws: Insane. Bonds: Has a crush, Nature, Immigrant. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Rimple Fiddlefen, Male Gnome Adept 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 19 (+4)13 (+1) 10 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 380 gp.


Social Check DCs


Sun On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a tight fitting brown shirt and pants. His fur is brown and curly. He has yellow eyes and a brown hat with a tan feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and expand his business

Ideals: Optimist, Logical, Entrepeneur. Flaws: Fearful. Bonds: Job. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Sun On the Mountaintop, Male Tabaxi Commoner 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 260 gp.


Social Check DCs


Lewis Davenport, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. He is tall, broad shouldered and powerfully built. He has a auburn handlebar mustache and slicked back auburn hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Lewis was born the youngest of three triplets. His divine abilities were realized during a raid on his village. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.

Motivation: To clean up the streets; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Fighting, Gifted. Bonds: Family, Guardian. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Lewis Davenport, Male Human Rogue 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. He has moderate length chestnut hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Fargrim wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Disciplined, Fighting. Flaws: Addict. Bonds: Family, Adventurer, Job. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Fargrim Helcral, Male Dwarf Monk 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs

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