Thomas Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his brown hair down. His face is scarred and worn.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.
Motivation: He's looking for his big break; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 320 gp.
Flask In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely pastel suit with green socks and a vest with buckled shoes. His cinnamon fur is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village he learned the ways of the warrior from his mother. His necromantic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A deep hatred of dire rats; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Fighting, Gifted. Bonds: Enemies, Adventurer, Job. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 200 gp.
Arumawann Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and is wearing colorful clothing, dressed as a Weaver. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in the north. He made a point of taking high paying jobs and getting most of it up front. During his travels, Arumawann and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arumawann discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arumawann fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Expand his business; and an old rival family wants him found
Flaws: Disease. Bonds: Family, Immigrant, Adventurer, Job. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Druidic, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 8000 cp.
Kothûg Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports white clothing, slightly heavier than average wear. He wears a colorful flower in his white hair. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a wizard, Kothûg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Soapmaker
Voice: Australian accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +5 / 1d6+3, Grapple +5
Possessions: Just what you see.
Diggory Hadlee, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. His half smiles and blue eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Diggory's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Entrepeneur, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Mercenary
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Red-brown spinel (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
