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Advanced [show]


Flask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his long beige fur kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Flask was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Flask's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Flask and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Ugly, Insane, Antagonistic, Shy, Disease. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Flask Of Clay, Male Tabaxi Cleric 2
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Leucis Moral, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a broad hat to cover his moderate length brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He can't help but pocket interesting objects he comes across

History: Born in the north his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Leucis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Leucis. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Opinionated. Bonds: Poor, Attractive, Criminal record. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Leucis Moral, Male Tiefling Warrior 1
Medium (6'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 14 (+2)18 (+4)
Skills Deception +6, Investigation +5
Senses Passive Perception 12
Languages Common, Ignan, Orc, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Euphemia Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many brown ritualistic tattoos. She prefers to wear white pants and tee shirts. She has wavy auburn hair. Her eyes are amber.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Euphemia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Euphemia. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and money/treasure

Flaws: Fearful, Mundane. Bonds: Family, Criminal record, Rich. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Euphemia Fastfoot, Female Halfling Aristocrat 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Sannl Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a grey vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her golden hair is slicked back into a classic pompadour. Her eyes are likewise green.

Personality: She dislikes all the random violence that takes place in the east. She is a logical person and will generally grow upset if things defy logic and science.

History: Sannl was raised in a hard working conservative environment. She has had some formal music training, and achieved minor success. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.

Motivation: To reunite with her old friends; and to be a junk dealer again

Ideals: Pacifist, Logical, Artistic. Bonds: Job, Adventurer. Occupation: Crown-heir

Voice: Sore throat, cough

Attributes [hide]

Sannl Broodfist, Female Dwarf Expert 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Mreksh Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His scarlet crest is unkempt and raggedy. He has gold eyes.

Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the south. Mreksh was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Banker. He left for the south, certain he would find work there.

Motivation: He feels threatened by others; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Poor. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Mreksh Kerrhylon, Male Dragonborn Ranger 4
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs

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