Shifting In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, pastel cloak. She has beige fur. Her eyes are yellow.
Personality: She loves telling others what to do and how they should feel about things. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the west to a Bounty Hunter, Shifting learned a great deal about her father's area of expertise. A gifted student she started as a Doctor, but she got bored and became a Bounty Hunter. By chance she met her brother recently and the two have been together since.
Motivation: To unite with her brother.
Ideals: Opinionated. Flaws: Fearful. Bonds: Job, Family. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. Malachite (12 gp). Chrysoberyl (80 gp). Sardonyx (60 gp).
Panana Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her black hair is long and unkept. She is baby faced.
Personality: Panana is depressed about a lot of things. She tends to be a nihilist. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and her religion dominates her actions
Flaws: Ugly, Depressed, Antagonistic. Bonds: Religious, Enemies. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp.
Bhevek Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Tanner does, he is not a threatening figure. His chestnut hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His father raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Giant
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Verna Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her long silver hair kept up in a rat tail. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born in the east. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She got away from her former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and retire the richest woman in the east
Ideals: Entrepeneur, Passionate. Flaws: Addict, Hedonist. Bonds: Immigrant. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Terran, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Hagren Shelly, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear white clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He has done his best to style his chestnut hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. Hagren abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions; and he wants to meet his childhood hero
Ideals: Professionalism, Joker. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 700 sp. 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!