Fargrim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.
History: Gifted from a young age, Fargrim studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent mother.
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Actor
Voice: Scottish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Morthos Doom, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, green, dusty cloak and is in decent physical shape. He has styled his brown hair well, parting it to the left. He has gleaming, smiling black eyes.
Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Morthos was born the youngest of three triplets. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: Nothing but the best is good enough for him; and marry his brother to traveling adventurers
Ideals: Opinionated, Logical, Artistic, Impeccable. Bonds: Family. Occupation: Mortician
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. Eye agate (10 gp). Brown-green garnet (110 gp).
Zanna Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her auburn hair is heavily combed to the left. She tend to wears goggles to shield her eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Zanna was born in the south. At a young age she loved to build and create. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zanna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Fighting, Joker, Persistence. Bonds: Attractive, Job. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 sp.
Pikar Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. His hair is red and very short. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the south. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and expand his business
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Orc, Undercommon, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Geoffrey Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and yellow workpants. His shirt is blue, and he wears a heavy yellow leather apron most of the time. His golden hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: He got into the Tanner business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Tanner for hire.
Motivation: Sabotage a competitor; and balancing his hectic life and new tanner responsibilities is difficult
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job. Occupation: Tanner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 70 gp. Red-brown spinel (120 gp). Amethyst (120 gp).
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