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NPC Generator

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Advanced [show]


Vadania Withrethin, Female Elf [Permalink]

Personal [hide]

Description: She wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and she perpetually has her quarterstaff ready. She has a very tight haircut. Her eyes are green and she is always smoking a pipe.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Rich, Religious. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

Vadania Withrethin, Female Elf Druid 1
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp.


Social Check DCs


Anne Marlee, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has wavy golden hair. Her fierce blue eyes like to dwell on things.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is able to make almost anything out of random pieces of junk.

History: Anne hails from a village terrorized by goblins. Her parents enrolled her in a Barbarian school at a young age so that she could practice her martial talents. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She wants revenge against goblins.

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Enemies, Religious. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Anne Marlee, Female Human Barbarian 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)10 (+0) 15 (+2)18 (+4)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Trail Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She wears a feathered hat to cover her moderate length beige fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Trail hails from a village terrorized by gnolls. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her sister recently and the two have been together since.

Motivation: To reunite with her absent mother; and to unite with her sister

Ideals: Persistence. Bonds: Poor, In love, Enemies, Family. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Trail Of Wine, Female Tabaxi Warrior 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)15 (+2) 17 (+3)18 (+4)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light blue in addition to tight pants. He has moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Aramil studied abroad. He found a children's book about a Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He has a crush on the local Guard; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Flaws: Insane, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Aramil Floshem, Male Elf Monk 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 9 (-1)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5 Acid flasks. 2 Antitoxin. 1 Everburning torch.


Social Check DCs


Baggi Thackeray, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears suspenders and black workpants. Her shirt is tan, and she wears a heavy black leather apron most of the time. Her silver hair is cut jaggedly and amateurishly. Her eyes are likewise hazel.

Personality: She can speak with the recently deceased. Animals are drawn to her, and she is able to talk to them.

History: Born in the north to a Jeweler, Baggi learned a great deal about her father's area of expertise. Her druidic abilities were realized during a raid on her village. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and she's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Baggi Thackeray, Female Half-Orc Wizard 2
Medium (5'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 8 (-1)7 (-2)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 350 gp.


Social Check DCs

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