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NPC Generator

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Advanced [show]


Tordrid Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is dressed in earthy colors with a grey and blue handkerchief worn on her right side. Her hair is always cut to a buzz. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tordrid is combative with any and all who dare try her patience in the slightest.

History: From birth she was tutored by a cruel and relentless mentor. She moved from fad to fad and when she turned 15 she discovered dancing. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Tordrid was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Artistic, Justice. Bonds: Attractive, Mentor, Enemies. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tordrid Deepdelver, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)14 (+2) 14 (+2)16 (+3)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp.


Social Check DCs


Hupe Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is singed and shortened. His eyes are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Bellfounder, who enjoyed hunting, Hupe was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Tanner

Voice: French accent

Attributes [hide]

Hupe Underfoot, Male Halfling Warlock 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)11 (+0) 15 (+2)15 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 200 sp. Jade (90 gp). 1 Superior lock.


Social Check DCs


Adam Dayton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His hair is chestnut, silky, and of moderate length. His gray eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He was always very intelligent and has formed a secret society of specialists.

Motivation: A deep hatred of illithids; and to reunite with his absent mother

Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Attractive, Slave. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Adam Dayton, Male Human Aristocrat 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 30 pp.


Social Check DCs


Eida Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports a flattop hair cut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Eida was raised in a hard working conservative environment. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a Server soon after.

Motivation: To be a Interpreter again.

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Attractive, Job. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Eida Sunmeadow, Female Halfling Fighter 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 16
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Margery Graeme, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is long and brown with streaks of blonde, and is pulled back with small brown clips. Her fierce green eyes like to dwell on things.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Athletic, Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Margery Graeme, Female Human Commoner 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 2000 cp. Peridot (70 gp).


Social Check DCs

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